Soulbring started on 18 May 2026. Eighty-seven days later there is a real loop to play, and the people who have been testing it through pre-alpha are a large part of why it holds together. Thank you for the reports, the odd edge cases, and the patience when something broke.
The changelog now goes back to the start: eight releases, 0.1.0 through 0.8.0, 182 changes across 40 entries. You can read it from the point where a character was a sheet and training was the only thing to do, on through the world map, the Hospital, the Battle Arena, duels, Scout, Soulbrand awakening, the ten-slot loadout, and multi-step missions and dungeons.
There is more coming, and plenty that is still rough or missing. We are putting a roadmap together so you can see what is planned without having to guess it from patch notes.
