Item rewards went from a plan to a pipeline. Missions, story quests, daily and weekly objectives and the monthly activity card can all pay in items now, through one shared grant path, so the rules are the same everywhere. The first real drop is Blackrift Delve's material - Void Residue, paid to every member of a full clear.
Two reliability fixes rode along: selling an item is exactly-once, so a reload-and-retry can no longer sell the same piece twice, and using a consumable refuses a stale re-apply instead of double-applying.
