When a mission fight turns against you, you can raise a distress signal. It appears on a board visible to anyone standing on your exact tile; answering it drops that player straight into the encounter as an ally, mid-fight.
Turns now rotate through every participant. An ally who stops responding can be skipped so the fight never stalls, and a win pays each helper assist experience while the mission reward stays with the caller. Support techniques can also be aimed at allies now.
