In a mission fight with a helper, only the mission owner's Forfeit ends the whole fight. When a helper forfeits, they leave at the start of the next round, knocked out, and the owner keeps fighting. Flee is unchanged: it is still a chance to escape without being knocked out.
A helper who is already knocked out cannot forfeit, and a helper who has left can still read the fight's log.
When the owner forfeits a fight with a helper, both now see a retreat. Before, one saw a defeat and the other a victory.
This update also prepares the server for travel journeys. Nothing changes in play yet.
