Your character can now hold two professions. Six are listed, each with its own recipes; trades without recipes yet say so. The first time you fill a slot it is free, and a later pick or a swap costs the usual fee. Swapping a profession resets its experience, and you are told what you will lose before you confirm. Profession levels no longer depend on your rank, and a recipe gives less experience once you are well past its requirement.
Materials in your Bag now share a carried pack of 30 units. When it is full, a city storehouse holds the rest: open a unit for a fee, upgrade it for more room and pay a small weekly fee. An unpaid unit is locked rather than emptied, and you can pay what is owed from your Bag from anywhere. Rewards that would overflow a full pack give what fits.
The travel map now shades the areas where materials can be found and shows a deposit on the tile you stand on. Gathering itself opens in a later update.
