PvE opponents are retuned for fighters at their intended stage. Rank-4 fights expect Awakening, and rank-5 fights expect Awakening and Dominion. Higher-rank enemies can release too. Arena routing moves characters with lower HP to a gentler rung and pays the rank they fight.
Clear and Cleanse are gone from the action panel. Harmful effects still take hold next round. A pending stun or disable skips the locked turn without making you wait for the action timer; a pending silence or seal still lets you choose an item or flee.
Fractured Lantern now lowers armor for one turn instead of staggering its target. Galebound Gaze and ordinary tier-5 enemy signatures no longer stagger. Fights already underway keep the abilities they started with.
Party fights and successive dungeon waves preserve Stamina and Resonance you have spent. Active characters cannot buy healing between waves; downed recovery remains available.
Travel has a destination directory you can inspect, and page titles, touch targets and faint interface details are improved. The expanded six-move signature kits will become available after a separate import.
