Understand every fight
During combat you can open your own techniques to check their power, level, cost, cooldown and effects. Each fighter now has a Current effects summary that totals damage from effects, damage reduction and modified stats. Expand it to see how long each effect lasts, whether it is still pending and whether Cleanse or Clear can remove it.
The Chronicle now groups each round by fighter, and repeated stat changes collapse into expandable summaries. Technique descriptions state outcomes directly, such as "The opponent deals 20% less damage for 2 turns", and list each effect on its own line.
Mobile battles
On phones the battle header shows both portraits again, with status chips for each fighter and all of your own resources. Labels sit above their bars on narrow screens, and only the compact round and timer header stays pinned while the fighter summary scrolls.
Finding a Spar partner
In Combat, start typing in the Spar opponent field and matching player names appear after a short pause. Choose one to fill the field without reloading the page.
Recovery
Hospital and recovery-ward discharge now restores HP only. Resonance and Stamina return through normal regeneration, which restarts when you are discharged; time spent downed does not count toward it. Paid treatment keeps regeneration you already earned. The recovery panel refreshes on its own when your wait ends, and a Hospital action asks you to retry if another action is updating your character at the same moment. Hospital prices, timers and regeneration rates are unchanged.
This release does not change combat rules or balance. Keep sending bug reports and balance feedback from Battle History.
