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Loading the signature guide…
Explore each signature's fighting style, trade-offs, and release techniques before choosing yours.
MAX test preview. Each technique is shown at its own release cap, listed below. These are preview levels, not your learned levels. Browsing does not grant or equip anything.
Signatures shown: 48
A scorpion-tailed mask. Precise thrusts leave paid, sleeping venom in the prey for a later strike.
Trade-off: The venom is a plain mark: Veneno Guardado is a weak hit, and the waking strike bursts the oldest matching venom on its target for a level-scaled amount regardless of original caster. Cleanse or expiry leaves nothing to wake.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
A sting from impossible range that thins the target's sword guard by 8 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Encarnación
The stinger withdraws as fast as it struck, leaving a two-turn wound.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Encarnación
A light sting that leaves sleeping venom in the target for three turns.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Absolución
A full-length sting; for five turns the wielder deals 10 percent more damage.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
Absolución
Strike and wake the oldest sleeping venom on the target for a level-scaled burst. Hits far harder while the reach holds.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Stamina: 20
Absolución
While the reach holds, strike far harder and seed a dust that eats the target for three turns and thins its sword guard.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Mercy stored as offensive charge. Healing drawn through the wielder's own strikes fills one vessel, which is emptied in a single blow.
Trade-off: Overhealing produces no charge and denied healing stores nothing; only the release raises the vessel, and one vessel pays one release. Value both the healing and the offensive payoff. It is not healing reversed into damage to the recipient.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
Strike and lift one harmful effect from yourself. If one was lifted, you regain health.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Resonance: 22
Awakening
A spiritual strike that closes your wounds a little each turn for three turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 24
Awakening
A spiritual strike that returns 20 percent of the damage it deals as health; real restored health can fill an existing vessel.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 20
Dominion
A spiritual strike that returns 40 percent of its damage as health and hits 80 percent harder while you are brimming.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
Strike and raise the vessel for five turns: it stores 75 percent of the health you actually regain, up to its limit, and you are brimming for three turns, mending each turn. Overhealing and denied healing store nothing.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 40
Dominion
Strike and spend the vessel to release its stored value once, without another offense scaling pass. Hits 80 percent harder while you are brimming. No vessel gives no release.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Unrestrained physical violence. Heavy, exposed attacks prepare the player for an all-in offensive release.
Trade-off: Increased damage costs defense, recoil and designated healing/defensive options; pre-buffs must not erase the commitment for free, and the heaviest swing leaves the wielder weakened.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
Drive a heavy physical blow through an open guard, accepting recoil and leaving your own defenses exposed for two turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Awakening
Strike and loosen your own restraint. For three turns you deal 15 percent more damage and all four of your school defenses drop by 10 percent; the exposure cannot be cleansed.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Awakening
A heavy blow that lands 50 percent harder while you are at or below half health.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Dominion
A reckless charge that costs you recoil. While the commitment holds, it hits 80 percent harder.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Dominion
A two-handed cleave with heavy recoil that hits 120 percent harder while the commitment holds. The swing breaks your arm: you deal 25 percent less damage for two turns, and that cannot be cleansed.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Stamina: 32
Dominion
Strike, then pay additional Stamina for five turns of 25 percent more damage and immunity to stun. All four school defenses remain capped below their unbuffed values, and Lifewell Torrent, Galebound Gaze, Aegis Current, Wardmist Mantle, Braced Form and Mending Current are unavailable until the commitment ends. Support actions still consume the window.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
A mask with an hourglass set in its brow. Careful defense and heavy blows hold back the final grain for a finite last stand.
Trade-off: Prevents lethal damage only within the three-turn window and reserve, spending a real finite resource, and the last stand can begin only during the long wait. No free permanent survival.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
A spiritual strike that lands 60 percent harder while you are at or below 40 percent health.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Resonance: 24
Encarnación
An efficient spiritual strike leaves a modest guard: for two turns you take 10 percent less damage from every school.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Encarnación
A slow, heavy spiritual strike.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 22
Absolución
A crushing spiritual blow that hits 100 percent harder during the long wait.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 28
Absolución
Strike and begin the long wait: for five turns you take 15 percent less damage from every school.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
A spiritual strike that hits 100 percent harder during the long wait. Cast during the long wait, it begins a finite last stand: for three turns each lethal hit leaves you at 1 health instead and spends eighty Resonance. Empty reserves or expiry end the protection.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 44
Two halves of one mask joined by living sinew. Relentless sword pressure ties hunter and prey into a duel of shared pain.
Trade-off: The original hit remains. The peer suffers 35 percent of actual HP lost from eligible damage, once, without recursion or rescaling, and the bond is two-way. Removing either end cuts the sinew.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
Cut and leave a shadow mark on the target for four turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Encarnación
A heavy cut whose sinew recoils 3 percent of the damage onto the wielder.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Encarnación
Strikes 50 percent harder while the wielder is at or above 60 percent HP.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Absolución
Cuts 120 percent harder once the target is at or below 40 percent HP.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 30
Absolución
Hits harder while the sinew binds the target. A shadow-marked target also suffers a three-turn wound and cannot be healed for three turns.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Stamina: 28
Absolución
Strike, then tether both combatants for five turns. Direct hits, static damage, detonations, wounds, reflected damage and ruptures share actual HP loss; generated shared damage cannot share again.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 34
Spiritual puppet strings. Eyes mark the body and hesitation weakens its blows, then the release takes command: one blessing changes owner and the strings can steal a turn.
Trade-off: The release moves one blessing for its remaining turns, with no duplication or refresh, and binds the target for five turns; only a bound target can lose a turn. The release lowers the wielder's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
An illusory strike that hits 40 percent harder against a target carrying an open eye.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An illusory strike that opens an eye on the target for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Awakening
An illusory strike that weakens the target's damage by 15 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Dominion
An illusory strike that hits 100 percent harder while the price of Court of Stolen Strings holds. A target bound by strings loses its next turn.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
Dominion
An illusory strike that hits 80 percent harder while the price of Court of Stolen Strings holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
A heavy illusory strike. Take one blessing from the target for its remaining turns; it moves rather than copies. Strings bind the target for five turns. Your own illusion guard drops by 10 percent for five turns; that price cannot be cleansed, and while it lasts Sovereign Gaze and Puppet's Stumble hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
A chalice-mouthed mask. Every drop of real healing drawn through its own strikes is hoarded as thirst, then poured out as a single blow.
Trade-off: Overhealing fills nothing and denied healing stores nothing; only the release raises the chalice, and one chalice pays one pour. Value both the healing and the blow it feeds. It does not turn healing into damage against the one healed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
Strike and lift one harmful effect from yourself. If one was lifted, you regain health.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Resonance: 22
Encarnación
A spiritual strike that returns 20 percent of the damage it deals as health; real restored health can fill an existing chalice.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 20
Encarnación
A spiritual strike and a fasting cup: you regain a little health each turn for three turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 24
Absolución
Strike and raise the chalice for five turns: it stores 75 percent of the health you actually regain, up to its limit, and you are brimming for three turns, mending each turn. Overhealing and denied healing store nothing.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 40
Absolución
Strike and empty the chalice to release its stored value once, without another offense scaling pass. Hits 80 percent harder while you are brimming. No chalice gives no release.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Absolución
A spiritual strike that returns 40 percent of its damage as health and hits 80 percent harder while you are brimming.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
A scavenger's mask. Circling bites and coils wear the prey down, then the feast devours what it built and the mouths keep feeding.
Trade-off: A devour destroys one blessing and restores Resonance only if something was eaten, never HP, and copies nothing. The feast lowers the Mask's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
An illusory strike that leaves a bite on the target for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Encarnación
An illusory strike that hits 40 percent harder against a bitten target.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
An illusory strike that thins the target's illusion guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Absolución
An illusory strike that hits 80 percent harder while the hunger of Festín de Carroña holds. On a target marked as the feast, mouths gnaw for three turns: damage each turn.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
A heavy illusory strike that devours one blessing on the target and restores 45 Resonance plus 1 per level, only if something was eaten and never as HP. The target is marked as the feast for five turns, and your Espejismo techniques cost 25 percent less for five turns. Your own illusion guard drops by 10 percent for five turns; that hunger cannot be cleansed, and while it lasts Bocas que Roen and Marea de Bocas hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
Castable only while the hunger of Festín de Carroña holds: an illusory strike that hits 100 percent harder, then devours one more blessing on the target for 45 Resonance plus 1 per level.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
A mask that grows a smouldering shell. The shell shields its bearer until hunger demands it be burned for strength.
Trade-off: The ember shell truly burns away when consumed: the bearer loses its guard and Estela Abrasadora's strength until the next release, and cannot keep the protection and claim the fire's reward. The awakening husk is not fuel.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
A spiritual strike leaves a protective ember husk: for three turns you take 15 percent less damage from every school.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 24
Encarnación
A spiritual strike that lands 50 percent harder on a target already suffering damage over time.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 22
Encarnación
A spiritual strike that leaves a two-turn burn.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 20
Absolución
Strike and grow the shell. An ember shell guards you for five turns, reducing damage from every school by 15 percent, and the target burns for three turns.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
While the ember shell holds, strike 80 percent harder and leave a three-turn burn. Without the shell it is a weak strike with no burn.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
While the ember shell holds, strike 100 percent harder, then burn the shell: you lose its guard and deal 15 percent more damage for three turns. No shell gives no increase.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
A cuckoo's mask. Its false song unsettles the prey and its eyes mark it, then it claims a nest another built and the prey stumbles to its tune.
Trade-off: The nest moves one blessing for its remaining turns, with no duplication or refresh, and binds the prey for five turns; only bound prey can lose a turn. The nest lowers the Mask's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
An illusory strike that weakens the target's damage by 15 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
An illusory strike that opens an eye on the target for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Encarnación
An illusory strike that hits 40 percent harder against a target carrying an open eye.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Absolución
An illusory strike that hits 80 percent harder while the price of Nido Ajeno holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
A heavy illusory strike. Take one blessing from the target for its remaining turns; it moves rather than copies. Strings bind the target for five turns. Your own illusion guard drops by 10 percent for five turns; that price cannot be cleansed, and while it lasts Mirada Soberana and Traspié del Títere hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
An illusory strike that hits 100 percent harder while the price of Nido Ajeno holds. A target bound by strings loses its next turn.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
A tithe-collector's mask. Every lingering sword wound is a debt owed to the hunger, and the harvest collects them all at once.
Trade-off: Collects every remaining damage-over-time schedule on the target, regardless of source, once; expiry leaves nothing to harvest. Only the release seats the tithe table's feeding: a visible five-turn effect that healing denial blocks; the table's bonuses last only while it holds. No lifesteal or second offense scaling.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
Cut and leave a declining wound for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 20
Encarnación
A merciless collection that hits 60 percent harder once the target is at or below 40 percent HP.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Encarnación
A drawing cut that hits 40 percent harder against a target already suffering damage over time.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Absolución
Strike, then harvest every remaining damage-over-time schedule on the target for its actual future tick value. Hits harder while the tithe table stands.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Stamina: 30
Absolución
While the tithe table stands, cut hard and stitch the target's wound closed: they regain HP now and repay two and a half times as much in three turns. It cannot be cleansed.
MAX preview level: 15
Cooldown (rounds): 4
Base cast cost: Stamina: 26
Absolución
Strike and flood the target with acid for two turns while the tithe table feeds the wielder over three turns.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
A mask that sheds itself into a swarm of bone splinters, which strike in unison or circle close as a living guard.
Trade-off: A finite guard answers only the listed sword attacks with a separately paid cut using the wielder's Desgarre; it never copies incoming damage.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
An owned answering cut; each generated use spends its own stamina and cooldown.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 12
Encarnación
The splinter swarm converges into a sword strike, then hangs as a two-turn veil against sword attacks.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Encarnación
A drifting cloud of splinters cuts and thins the target's sword guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Absolución
Splinters close around the target. While the circling swarm stands, the strike hits far harder and leaves a two-turn wound.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Absolución
Spend the circling swarm on a heavy strike and three turns of +25 percent damage. Meanwhile Lluvia de Astillas, Astilla de Regreso and the guard are sealed and defenses are capped.
MAX preview level: 15
Cooldown (rounds): 10
Base cast cost: Stamina: 32
Absolución
Strike, then guard for five turns. Up to two listed enemy sword attacks provoke Astilla de Regreso when its real cost and cooldown can be met.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
A consuming flame. Burns spread from the blade, and the crown that shelters the wielder is the fuel for the last fire.
Trade-off: The Sun Crown really disappears when burned: the wielder loses its guard and Searing Wake's strength until the next release, and cannot keep the protection and claim the sacrifice reward. The awakening ember is not fuel.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A spiritual strike that lands 50 percent harder on a target already suffering damage over time.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 22
Awakening
A spiritual strike that leaves a two-turn burn.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 20
Awakening
A spiritual strike leaves a protective ember: for three turns you take 15 percent less damage from every school.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 24
Dominion
While the Sun Crown holds, strike 80 percent harder and leave a three-turn burn. Without the crown it is a weak strike with no burn.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
Strike and draw the fire in. A Sun Crown guards you for five turns, reducing damage from every school by 15 percent, and the target burns for three turns.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Dominion
While the Sun Crown holds, strike 100 percent harder, then burn the crown: you lose its guard and deal 15 percent more damage for three turns. No crown gives no increase.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
Binding cords turn sustained sword pressure into a reciprocal duel of shared suffering.
Trade-off: The original hit remains. The peer suffers 35 percent of actual HP lost from eligible damage, once, without recursion or rescaling, and the bond is two-way. Either endpoint removal breaks the bond.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
Strikes 50 percent harder while the wielder is at or above 60 percent HP.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
Cut and leave a shadow mark on the target for four turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
A heavy cut whose binding cord recoils 3 percent of the damage onto the wielder.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Dominion
Hits harder while the knot binds the target. A shadow-marked target also suffers a three-turn wound and cannot be healed for three turns.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Stamina: 28
Dominion
Cuts 120 percent harder once the target is at or below 40 percent HP.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 30
Dominion
Strike, then bind both combatants for five turns. Direct hits, static damage, detonations, wounds, reflected damage and ruptures share actual HP loss; generated linked damage cannot share again.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 34
A mask pitted by salt wind. Brine and brittleness wear the prey down, then the desert ages it from within and its standing protections wear thin.
Trade-off: For five turns the erosion halves eight kinds of standing blessing on the prey: resistances, regeneration, momentum, reflection, absorption, cost reductions, stun resistance and counters. It leaves damage and stat buffs alone, strips nothing and blunts no debuff. The desert lowers the Mask's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
An illusory strike that hits 50 percent harder against a target weakened by Hueso Quebradizo.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
An illusory strike that thins the target's illusion guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
An illusory strike that leaves rust eating at the target: damage each turn for three turns, weakening as it goes.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Absolución
A heavy illusory strike. For two turns the target takes damage each turn that grows as it goes and thins its illusion guard. For five turns every blessing on it works at half strength: resistances, regeneration, momentum, reflection, absorption, cost reductions, stun resistance and counters. Your own illusion guard drops by 10 percent for five turns; that decay cannot be cleansed, and while it lasts Marea de Polvo and Última Corrosión hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
An illusory strike that hits 80 percent harder while the decay of Desierto que Carcome holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
An illusory strike that hits 100 percent harder while the decay of Desierto que Carcome holds.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
The killing cold of the desert night. Frost-dew settles on the prey and feeds the freeze, then a night that allows no mending breaks what it froze.
Trade-off: Targeted anti-healing, not universal dispelling or full action denial. The release costs recoil and lowers the Mask's own spiritual guard for five turns, which cannot be cleansed; only the release seats the core that the thaw breaks.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
A slow spiritual strike that freezes a target carrying frost-dew for one turn. Without frost-dew it is only a strike.
MAX preview level: 12
Cooldown (rounds): 6
Base cast cost: Resonance: 26
Encarnación
A cold spiritual strike leaves frost-dew on the target for three turns and weakens its damage by 10 percent for two.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 20
Encarnación
A low, drifting spiritual strike. On a target carrying frost-dew it thins the spiritual guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 18
Absolución
A spiritual strike with recoil that hits 100 percent harder while your own cold holds. It breaks the frozen core on the target for a level-scaled burst. Without a core there is no burst.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Absolución
A spiritual strike with recoil that hits 80 percent harder while your own cold holds. On a target that cannot be healed it seeds a deepening cold for three turns: damage each turn that grows as it goes and thins the target's spiritual guard.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
A heavy spiritual strike that costs you recoil. The target cannot be healed for three turns and carries a frozen core for three. Your own spiritual guard drops by 10 percent for five turns; that cold cannot be cleansed, and while it lasts Nevada Muda and Deshielo Roto hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
A mask glazed like a salt flat under moonlight. Patient spiritual defense opens a salt mirror that casts eligible force back at its source and drinks from it.
Trade-off: Only direct hits are returned or absorbed, damage over time passes untouched, and the original damage still lands. The salt mirror is a removable benefit, and without it the later Absolución moves are weak strikes. Not permanent immunity plus unrestricted reflection.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
Strike and let the crust settle: for two turns you cannot be stunned.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Resonance: 22
Encarnación
A rippling spiritual strike that weakens the target's damage by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
A measured spiritual strike raises a spiritual guard: for two turns you take 10 percent less damage from spiritual techniques.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 24
Absolución
Strike and open the salt mirror. For five turns, 15 percent of every direct hit you take is returned to its attacker; the original damage still lands.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
While the salt mirror holds, strike 80 percent harder and drink from incoming blows: for two turns, 15 percent of every direct hit you take comes back as health.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
Strike and turn one of the target's benefits against it. Hits 100 percent harder while the salt mirror holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
A mask that crackles as it charges. Storm-charged physical blows gather into a stampede with every signature strike that lands; efficient opening strikes feed the run.
Trade-off: Support casts do not advance the stampede, and actions spent away from attacking burn release time. Its Ferocidad is close physical delivery, not a ranged lightning caster.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
Strike and thicken your hide for three turns: you take 6 percent less damage from every school, and 6 percent less again for each hit taken from the same school, up to 24 percent in total.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 20
Encarnación
A rolling blow that lands 40 percent harder while Piel de Tormenta is up.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Encarnación
Deliver an efficient storm-charged physical strike. During Estampida de Cien Truenos, each successful hit builds momentum for the next signature strike.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Absolución
The heaviest storm strike. It hits 80 percent harder while the stampede is running and carries every step built so far.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Stamina: 32
Absolución
Strike and open a five-turn stampede. Each successful Zarpazo Tronante, Zancada de Coloso or Cielo Quebrado adds 10 percent to those three attacks, up to four steps; support and unrelated attacks consume time without advancing it.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
Absolución
A crushing step that hits 80 percent harder while the stampede is running, and feeds it.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
An unadorned blade as hard as its name, rewarding a fighter who closes the distance and holds it.
Trade-off: It does not bend. Neither should the hand that holds it.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
No published release techniques are available for this signature.
Patient assassination. A crest marks a weakened target for a harder sting; the release condemns it, a staggering flurry opens it, and a final rite detonates the condemnation.
Trade-off: Without a crest or a condemned target the kit deals ordinary damage. Both marks are visible and can be outlasted; only the release condemns, and one condemnation is detonated per rite. The opening blow costs recoil. Not an unconditional two-hit kill.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A strike that lands 50 percent harder on a target bearing an execution crest. The crest stays.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
Strike a vital point. If the target is at or below half health after the strike, leave an execution crest for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Awakening
Strike and fade back: for two turns you take 12 percent less damage from every school.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Dominion
Strike and detonate the condemnation on the target for a level-scaled burst. Hits 100 percent harder while the hunt holds. Only the release condemns: a crest alone gives no burst.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 30
Dominion
While the hunt holds, strike 80 percent harder. A condemned target is staggered for two turns, losing its armor.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Dominion
A heavy opening blow that costs you recoil. It condemns the target for four turns at any health and begins the hunt: for five turns you deal 10 percent more damage.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
Precise thrusts leave paid spiritual fragments for a later release.
Trade-off: The fang is a plain mark: Hidden Fang is a weak hit, and the release detonates the oldest matching fang on its target for a level-scaled burst regardless of original caster. Cleanse or expiry leaves nothing to detonate.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A thrust from impossible range that thins the target's sword guard by 8 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Awakening
The blade withdraws as fast as it struck, leaving a two-turn wound.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
A light thrust that leaves a fang fragment in the target for three turns.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Dominion
While the reach holds, strike far harder and seed a dust that eats the target for three turns and thins its sword guard.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Dominion
A full-length thrust; for five turns the wielder deals 10 percent more damage.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
Dominion
Strike and detonate the oldest fang fragment on the target for a level-scaled burst. Hits far harder while the reach holds.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Stamina: 20
A light, wind-swift blade that slips past a guard before the eye can follow it.
Trade-off: Gone before the sound of it arrives.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
No published release techniques are available for this signature.
Borrowed identity. The wielder studies the target, then wears a borrowed face that strikes harder and casts a technique the target has shown.
Trade-off: A copy uses the wielder's own stats and pays its source's cost plus 12 Resonance; the target keeps the original, and no Dominion technique can be copied. A copied technique from another school uses the wielder's offense in that school. The release costs recoil and lowers the wielder's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
An illusory strike. On a studied target it thins the illusion guard by 12 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An illusory strike that marks the target as studied for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Awakening
An illusory strike that raises a two-turn guard, reducing damage from every school by 12 percent.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 18
Dominion
A heavy illusory strike that costs you recoil. You wear a borrowed face for five turns and deal 25 percent more damage. Your own illusion guard drops by 10 percent for five turns; that price cannot be cleansed, and while it lasts Worn Face hits harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Dominion
An illusory strike with recoil that hits 100 percent harder while the price of The Hall Opens holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
Cast the first technique the target has revealed that can be copied, from any school, with your own stats, paying its cost plus 12 Resonance. Dominion techniques cannot be copied, and the target keeps the original. Its cooldown is the longer of five turns and the source's own. With nothing compatible revealed, it deals its own hit instead and costs 12 Resonance.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Resonance: 12
Paired fangs on a length of chain that grow more savage the further they are unleashed.
Trade-off: Two mouths, and only one hunger.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
No published release techniques are available for this signature.
Blood as tribute: lingering sword wounds become the court's final collection.
Trade-off: Collects all remaining damage-over-time schedules on the target, regardless of source, once; expiry denies tribute. Only the release seats the court's mending: a visible five-turn effect that healing denial blocks; the court's bonuses last only while it holds. No lifesteal or second offense scaling.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A drawing cut that hits 40 percent harder against a target already suffering damage over time.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
A merciless draw that hits 60 percent harder once the target is at or below 40 percent HP.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Awakening
Cut and leave a declining wound for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 20
Dominion
Strike and flood the target with acid for two turns while the court mends the wielder over three turns.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
Dominion
While the court stands, cut hard and stitch the target's wound closed: they regain HP now and repay two and a half times as much in three turns. It cannot be cleansed.
MAX preview level: 15
Cooldown (rounds): 4
Base cast cost: Stamina: 26
Dominion
Every seal Ketsuō no Gyokuza has cut into the target ignites at once. The blood it has been owed rises out of them, gathers above the throne as one enormous crimson edge, and falls.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Stamina: 30
The soul as something that can be stitched. Efficient attacks preserve reserves, a stitched target comes apart, and the wielder is sewn back together.
Trade-off: Repair spends real Resonance and restores health only: no rebuilt defenses, permanent equipment repair or battle reset. The unpicking needs the release's thread, and the repair waits on its seven-turn cooldown.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A spiritual strike that leaves a stitch in the target for three turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
A spiritual strike that lands 50 percent harder on a stitched target. The stitch stays.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An efficient spiritual strike and a short guard: for two turns you take 10 percent less damage from spiritual techniques.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Dominion
Strike and stitch the target for four turns. For five turns golden thread runs through your casts: your spiritual techniques cost 30 percent less Resonance.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 40
Dominion
While the golden thread holds, strike 80 percent harder and unpick the target: its spiritual guard drops by 15 percent for three turns.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 28
Dominion
Strike, then spend up to sixty remaining Resonance to restitch your own health, with no overflow refund. Hits 100 percent harder while the golden thread holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Spiritual hunger. Bites and coils wear the target down, then the release devours what it built and the mouths keep feeding.
Trade-off: A devour destroys one blessing and restores Resonance only if something was eaten, never HP, and copies nothing. The release lowers the wielder's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
An illusory strike that thins the target's illusion guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An illusory strike that hits 40 percent harder against a bitten target.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An illusory strike that leaves a bite on the target for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Dominion
An illusory strike that hits 80 percent harder while the hunger of Banquet of the Empty Crown holds. On a target marked as the feast, mouths gnaw for three turns: damage each turn.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
Castable only while the hunger of Banquet of the Empty Crown holds: an illusory strike that hits 100 percent harder, then devours one more blessing on the target for 45 Resonance plus 1 per level.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
Dominion
A heavy illusory strike that devours one blessing on the target and restores 45 Resonance plus 1 per level, only if something was eaten and never as HP. The target is marked as the feast for five turns, and your Kyōjutsu techniques cost 25 percent less for five turns. Your own illusion guard drops by 10 percent for five turns; that hunger cannot be cleansed, and while it lasts Gnawing Mouths and Many-Mouthed Tide hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Prohibitions written across a power's name. Ink marks what the target relies on, then the edict forbids one revealed technique and strikes the name out.
Trade-off: The edict seals the newest revealed technique that can be sealed, Dominion techniques included but never one the target has not used, for two turns. The release lowers the wielder's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
An illusory strike that raises a two-turn guard, reducing damage from every school by 12 percent.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An illusory strike. On an inked target it cuts the target's damage by 15 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
A watchful illusory strike that inks the target for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Dominion
An illusory strike. While the price of Edict of the Nameless holds it hits 80 percent harder and thins the target's illusion guard by 10 percent for two turns.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
An illusory strike that hits 100 percent harder while the price of Edict of the Nameless holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Dominion
A heavy illusory strike that seals the newest technique the target has revealed that can be sealed, Dominion techniques included, for two turns; techniques it has not used stay free. You deal 10 percent more damage for five turns. Your own illusion guard drops by 10 percent for five turns; that price cannot be cleansed, and while it lasts New Name and Struck Through hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
A crescent mask worn on borrowed time. Every mouthful of life it takes is a loan against the hunger, and its last cut spends the mask itself.
Trade-off: Sin Doblegar advances a fixed measure of HP, never more than is already lost, and collects one and a half times the advance three turns later; the repayment cannot be cleansed and can kill. Rostro Prestado's boost carries a growing self-toll that cannot be cleansed. The release lowers its own sword guard, and Última Luz Cortada spends the eclipse that fuels the release techniques: three turns with every Luna Vencida technique sealed and defenses capped, while the spell-resistance reroute and lowered sword guard retain their original five-turn duration. No lifesteal or second offense scaling.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
An efficient crescent slash.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Encarnación
Strike and deal 20 percent more damage for two turns, while a growing toll eats at you for two turns and thins your sword guard. The toll cannot be cleansed.
MAX preview level: 12
Cooldown (rounds): 5
Base cast cost: Stamina: 18
Encarnación
Strike, harder at or below half HP, and borrow life: regain a fixed measure of HP now, never more than you are missing, and repay one and a half times what you regained in three turns. The repayment cannot be cleansed and can kill you.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Absolución
A dark slash that hits twice as hard while the eclipse holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 24
Absolución
Strike and open the eclipse for five turns: sword techniques cost a quarter less and your sword damage is checked against the target's spell-resistance effects instead of its sword-resistance effects, while your own sword guard drops and cannot be cleansed back.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
Absolución
Spend the eclipse cost reduction on one overwhelming cut that also wounds you; the spell-resistance reroute and lowered sword guard retain their original five-turn duration. For two turns afterwards every Luna Vencida technique is sealed and your defenses are capped.
MAX preview level: 15
Cooldown (rounds): 12
Base cast cost: Stamina: 30
Violence returned to its source. Patient spiritual defense opens a mirror that returns and drinks eligible incoming force.
Trade-off: Only direct hits are returned or absorbed, damage over time passes untouched, and the original damage still lands. The mirror is a removable benefit, and without it the later Dominion moves are weak strikes. Not permanent immunity plus unrestricted reflection.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
Strike and settle: for two turns you cannot be stunned.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Resonance: 22
Awakening
A rippling spiritual strike that weakens the target's damage by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
A measured spiritual strike raises a spiritual guard: for two turns you take 10 percent less damage from spiritual techniques.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 24
Dominion
While the mirror holds, strike 80 percent harder and drink from incoming blows: for two turns, 15 percent of every direct hit you take comes back as health.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
Strike and turn one of the target's benefits against it. Hits 100 percent harder while the mirror holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Dominion
Strike and open the mirror. For five turns, 15 percent of every direct hit you take is returned to its attacker; the original damage still lands.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
A gagged mask that learns what its prey relies on. It marks the prey, then imposes silence on one revealed technique and names it anew.
Trade-off: The silence seals the newest revealed technique that can be sealed, final releases included but never one the prey has not used, for two turns. The silence lowers the Mask's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
An illusory strike. On an inked target it cuts the target's damage by 15 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
A watchful illusory strike that inks the target for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Encarnación
An illusory strike that raises a two-turn guard, reducing damage from every school by 12 percent.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Absolución
An illusory strike. While the price of Silencio Impuesto holds it hits 80 percent harder and thins the target's illusion guard by 10 percent for two turns.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
A heavy illusory strike that seals the newest technique the target has revealed that can be sealed, final releases included, for two turns; techniques it has not used stay free. You deal 10 percent more damage for five turns. Your own illusion guard drops by 10 percent for five turns; that price cannot be cleansed, and while it lasts Nombre Nuevo and Tachadura hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
An illusory strike that hits 100 percent harder while the price of Silencio Impuesto holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Mukyō no Kane is a Kyōjutsu Soulbrand that manipulates recognition rather than sight. Its victims see and hear reality clearly, but their minds dismiss selected threats as unimportant. An enemy may watch the wielder approach, draw their blade, and strike, yet fail to react until the wound has already been inflicted.
Trade-off: A slender katana with a dull silver blade that reflects light incorrectly, causing the eye to drift away from it. Its guard resembles a temple bell split down the center, while an endless black cord coils around the hilt. When drawn, it produces the distant sound of a bell that listeners immediately forget.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
No published release techniques are available for this signature.
Thunder-charged physical strikes build momentum with repeated successful signature attacks. Efficient initial attacks support the sequence.
Trade-off: Support casts do not advance its offensive escalation; spending actions away from attacking consumes release time. The Hakuda assignment refers to physical delivery, not a ranged lightning-caster version.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A rolling blow that lands 40 percent harder while Stormhide is up.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
Strike and harden for three turns: you take 6 percent less damage from every school, and 6 percent less again for each hit taken from the same school, up to 24 percent in total.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 20
Awakening
Deliver an efficient thunder-charged physical strike. During Thunder Without End, each successful hit builds momentum for the next signature strike.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Dominion
The heaviest thunder strike. It hits 80 percent harder while momentum is running and carries every step built so far.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Stamina: 32
Dominion
Strike and open five turns of momentum. Each successful Thunder Fist, Titan Stride or Heaven-Cracking Thunder adds 10 percent to those three attacks, up to four steps; support and unrelated attacks consume time without advancing it.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
Dominion
A crushing step that hits 80 percent harder while momentum is running, and feeds it.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
A final ember refuses to die. Careful defense and heavy blows hold a vigil that ends in a finite last stand.
Trade-off: Prevents lethal damage only within the three-turn window and reserve, spending a real finite resource, and the last stand can begin only during the vigil. No free permanent survival.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A slow, heavy spiritual strike.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 22
Awakening
A spiritual strike that lands 60 percent harder while you are at or below 40 percent health.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Resonance: 24
Awakening
An efficient spiritual strike leaves a modest guard: for two turns you take 10 percent less damage from every school.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Dominion
Strike and begin the vigil: for five turns you take 15 percent less damage from every school.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Dominion
A crushing spiritual blow that hits 100 percent harder during the vigil.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 28
Dominion
A spiritual strike that hits 100 percent harder during the vigil. Cast during the vigil, it begins a finite last stand: for three turns each lethal hit leaves you at 1 health instead and spends eighty Resonance. Empty reserves or expiry end the protection.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 44
A mask of fused bone that thickens wherever it is struck. Guarded swordplay buys time for the bone to learn each blow.
Trade-off: Learning is local to each exact incoming technique; varied offense defeats it. Growth ends at 32 percent, expires with the five-turn ossification, and never grants immunity.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
A cut that lands 40 percent harder on a target carrying a resistance ward.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Encarnación
A measured cut and a two-turn guard that hardens against each repeated technique.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 20
Encarnación
A precise cut that weakens the target's damage by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Absolución
While the ossification holds, strike far harder and turn up to two of the target's benefits against it.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Stamina: 30
Absolución
Strike. For five turns, each eligible formula hit teaches eight percentage points of resistance to that exact technique, up to 32; damage already received is unchanged.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
Absolución
While the ossification holds, strike far harder, poison the target for three turns and block new resistances on it.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
A blank mask that takes the shape of whatever it studies. It studies the prey, then wears a borrowed face that strikes harder and imitates a technique the prey has shown.
Trade-off: An imitation uses the bearer's own stats and pays its source's cost plus 12 Resonance; the prey keeps the original, and no final release can be imitated. An imitated technique from another school uses the bearer's offense in that school. The gallery costs recoil and lowers the Mask's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
An illusory strike. On a studied target it thins the illusion guard by 12 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
An illusory strike that marks the target as studied for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Encarnación
An illusory strike that raises a two-turn guard, reducing damage from every school by 12 percent.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 18
Absolución
Cast the first technique the target has revealed that can be copied, from any school, with your own stats, paying its cost plus 12 Resonance. Final releases cannot be copied, and the target keeps the original. Its cooldown is the longer of five turns and the source's own. With nothing compatible revealed, it deals its own hit instead and costs 12 Resonance.
MAX preview level: 15
Cooldown (rounds): 5
Base cast cost: Resonance: 12
Absolución
A heavy illusory strike that costs you recoil. You wear a borrowed face for five turns and deal 25 percent more damage. Your own illusion guard drops by 10 percent for five turns; that price cannot be cleansed, and while it lasts Rostro Gastado hits harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Absolución
An illusory strike with recoil that hits 100 percent harder while the price of La Galería se Abre holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
A mask stitched together from its own broken pieces. Thrifty attacks hoard reserves, a stitched prey comes apart, and the Mask is sewn back together.
Trade-off: Repair spends real Resonance and restores health only: no rebuilt defenses, permanent equipment repair or battle reset. The unpicking needs the release's thread, and the repair waits on its seven-turn cooldown.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
A spiritual strike that lands 50 percent harder on a stitched target. The stitch stays.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
A spiritual strike that leaves a stitch in the target for three turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Encarnación
A thrifty spiritual strike and a short guard: for two turns you take 10 percent less damage from spiritual techniques.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Absolución
Strike, then spend up to sixty remaining Resonance to restitch your own health, with no overflow refund. Hits 100 percent harder while the bone thread holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Absolución
While the bone thread holds, strike 80 percent harder and unpick the target: its spiritual guard drops by 15 percent for three turns.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 28
Absolución
Strike and stitch the target for four turns. For five turns bone thread runs through your casts: your spiritual techniques cost 30 percent less Resonance.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 40
A jaw split wide open. The Mask trades its guard for hunger, throwing exposed Ferocidad blows that ready an all-in feeding frenzy.
Trade-off: The frenzy raises damage but costs defense, recoil and the Mask's designated healing and defensive techniques; buffs gathered beforehand cannot buy back the commitment for free, and the heaviest bite leaves the Mask weakened.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
Strike and slip a link of your own chain. For three turns you deal 15 percent more damage and all four of your school defenses drop by 10 percent; the exposure cannot be cleansed.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Encarnación
A heavy bite that lands 50 percent harder while you are at or below half health.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Encarnación
Tear into an open guard with a heavy physical blow, taking recoil and leaving your own defenses exposed for two turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Absolución
A reckless charge that costs you recoil. While the frenzy holds, it hits 80 percent harder.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Absolución
Strike, then pay additional Stamina for five turns of 25 percent more damage and immunity to stun. All four school defenses stay capped below their unbuffed values, and Torrente Vital, Mirada del Vendaval, Corriente Escudo, Manto de Niebla, Braced Shell and Mending Hunger are unavailable until the frenzy ends. Support actions still consume the window.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
Absolución
A full-jawed cleave with heavy recoil that hits 120 percent harder while the frenzy holds. The swing breaks your own jaw: you deal 25 percent less damage for two turns, and that cannot be cleansed.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Stamina: 32
Spiritual decay. Rust and brittleness wear the target down, then the release ages it from within and rots its standing blessings.
Trade-off: For five turns the rot halves eight kinds of standing blessing on the target: resistances, regeneration, momentum, reflection, absorption, cost reductions, stun resistance and counters. It leaves damage and stat buffs alone, strips nothing and blunts no debuff. The release lowers the wielder's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
An illusory strike that thins the target's illusion guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An illusory strike that hits 50 percent harder against a target weakened by Brittle Bones.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 20
Awakening
An illusory strike that leaves rust eating at the target: damage each turn for three turns, weakening as it goes.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Dominion
An illusory strike that hits 80 percent harder while the decay of The Rusted Throne holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
An illusory strike that hits 100 percent harder while the decay of The Rusted Throne holds.
MAX preview level: 15
Cooldown (rounds): 8
Base cast cost: Resonance: 36
Dominion
A heavy illusory strike. For two turns the target takes damage each turn that grows as it goes and thins its illusion guard. For five turns every blessing on it works at half strength: resistances, regeneration, momentum, reflection, absorption, cost reductions, stun resistance and counters. Your own illusion guard drops by 10 percent for five turns; that decay cannot be cleansed, and while it lasts Dust Tide and Last Corrosion hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Constellations of blade fragments alternate between attacks and protective formations.
Trade-off: A finite guard answers only the listed sword attacks with a separately paid cut using the wielder's Zanjutsu; it never copies incoming damage.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A drifting cloud of fragments cuts and thins the target's sword guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
An owned retaliatory cut; each generated use spends its own stamina and cooldown.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 12
Awakening
Ryūsei scatters and converges from above, a thousand falling edges meeting the target as one meteor fall.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Dominion
Fragments close around the target. While the returning formation stands, the strike hits far harder and leaves a two-turn wound.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Dominion
Spend the returning formation on a heavy strike and three turns of +25 percent damage. Meanwhile Constellation Cut, Returning Shards and the guard are sealed and defenses are capped.
MAX preview level: 15
Cooldown (rounds): 10
Base cast cost: Stamina: 32
Dominion
Strike, then guard for five turns. Up to two listed enemy sword attacks provoke Returning Shards when its real cost and cooldown can be met.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
Beautiful, lethal stillness. Rime weakens the target and feeds the freeze, then a breathless winter denies healing and shatters what it froze.
Trade-off: Targeted anti-healing, not universal dispelling or full action denial. The release costs recoil and lowers the wielder's own spiritual guard for five turns, which cannot be cleansed; only the release seats the core that the shatter consumes.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A slow spiritual strike that freezes a rimed target for one turn. Without rime it is only a strike.
MAX preview level: 12
Cooldown (rounds): 6
Base cast cost: Resonance: 26
Awakening
A drifting spiritual strike. On a rimed target it thins the spiritual guard by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Resonance: 18
Awakening
Setsugekka traces a ring of pure cold, and a blooming pillar of ice rises through everything caught within it.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 20
Dominion
A spiritual strike with recoil that hits 80 percent harder while your own cold holds. On a target that cannot be healed it seeds a deepening cold for three turns: damage each turn that grows as it goes and thins the target's spiritual guard.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
A spiritual strike with recoil that hits 100 percent harder while your own cold holds. It shatters the frozen core on the target for a level-scaled burst. Without a core there is no burst.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Dominion
A heavy spiritual strike that costs you recoil. The target cannot be healed for three turns and carries a frozen core for three. Your own spiritual guard drops by 10 percent for five turns; that cold cannot be cleansed, and while it lasts Quiet Snowfall and Shattering Thaw hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
A blade that gathers spiritual heat and blooms it into a searing crimson burst.
Trade-off: A red flower opens, and then there is nothing.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
No published release techniques are available for this signature.
A merchant's mask that never deals fairly. It strikes hardest while carrying its own false debts, then the market forces the prey to buy them.
Trade-off: Until the market opens the debts are the bearer's own ordinary afflictions, so they hurt it and can be taken. The market takes one blessing and hands over up to two afflictions with their remaining turns, never a mandatory cost, and lowers the Mask's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
A heavy illusory strike that saddles you with a false burden: your own damage drops by 12 percent for five turns until Mercado de Máscaras hands it away. It is an ordinary affliction, so it can be taken.
MAX preview level: 12
Cooldown (rounds): 5
Base cast cost: Resonance: 20
Encarnación
An illusory strike that hits 40 percent harder while you carry Carga Fingida.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Encarnación
A heavy illusory strike that thins your own illusion guard by 15 percent for five turns until Mercado de Máscaras hands it away. It is an ordinary affliction, so it can be taken.
MAX preview level: 12
Cooldown (rounds): 5
Base cast cost: Resonance: 20
Absolución
An illusory strike that hits 80 percent harder while the price of Mercado de Máscaras holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Absolución
An illusory strike that hits 100 percent harder while the price of Mercado de Máscaras holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
Absolución
A heavy illusory strike. Take one blessing from the target, then hand it up to two of your own afflictions, oldest first, with their remaining turns; either part may succeed on its own. Then your own illusion guard drops by 10 percent for five turns. That price cannot be cleansed or handed over, and while it lasts Certeza Prestada and La Deuda Vence hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Defensive swordsmanship buys time for a blade that remembers scars.
Trade-off: Memory is local to each exact incoming technique; varied offense defeats adaptation. Growth ends at 32 percent, expires with the five-turn carapace, and never grants immunity.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
A measured cut and a two-turn guard that hardens against each repeated technique.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 20
Awakening
A cut that lands 40 percent harder on a target carrying a resistance ward.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Awakening
A precise cut that weakens the target's damage by 10 percent for two turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Dominion
Strike. For five turns, each eligible formula hit teaches eight percentage points of resistance to that exact technique, up to 32; damage already received is unchanged.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 36
Dominion
While the carapace holds, strike far harder and turn up to two of the target's benefits against it.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Stamina: 30
Dominion
While the carapace holds, strike far harder, poison the target for three turns and block new resistances on it.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
False ownership. The wielder hits hardest while carrying lies about itself, then the release makes the opponent the owner of them.
Trade-off: Until the release the lies are the wielder's own ordinary afflictions, so they hurt it and can be taken. The release takes one blessing and hands over up to two afflictions with their remaining turns, never a mandatory cost, and lowers the wielder's own illusion guard for five turns, which cannot be cleansed.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
Utsushikage lets the target keep one true thing and rewrites everything around it, so the strike they dodge is the one that was never thrown.
MAX preview level: 12
Cooldown (rounds): 5
Base cast cost: Resonance: 20
Awakening
An illusory strike that hits 40 percent harder while you carry False Burden.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Resonance: 18
Awakening
A heavy illusory strike that thins your own illusion guard by 15 percent for five turns until Court of Borrowed Truth hands it away. It is an ordinary affliction, so it can be taken.
MAX preview level: 12
Cooldown (rounds): 5
Base cast cost: Resonance: 20
Dominion
A heavy illusory strike. Take one blessing from the target, then hand it up to two of your own afflictions, oldest first, with their remaining turns; either part may succeed on its own. Then your own illusion guard drops by 10 percent for five turns. That price cannot be cleansed or handed over, and while it lasts Borrowed Certainty and The Lie Comes Due hit harder.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Resonance: 44
Dominion
An illusory strike that hits 80 percent harder while the price of Court of Borrowed Truth holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Resonance: 30
Dominion
An illusory strike that hits 100 percent harder while the price of Court of Borrowed Truth holds.
MAX preview level: 15
Cooldown (rounds): 7
Base cast cost: Resonance: 36
A patient executioner's mask. A scaffold mark singles out weakened prey for a harder blow; the sentence condemns it, a drumroll of blows opens its guard, and the falling axe carries the sentence out.
Trade-off: Without a scaffold mark or condemned prey the kit deals ordinary damage. Both marks are visible and can be outlasted; only the sentence condemns, and one condemnation is carried out per axe. The sentence costs recoil. Not an unconditional two-hit kill.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Encarnación
Strike a vital point. If the target is at or below half health after the strike, carve a scaffold mark for three turns.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Encarnación
Strike and step back into the hood: for two turns you take 12 percent less damage from every school.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Encarnación
A strike that lands 50 percent harder on a target bearing a scaffold mark. The mark stays.
MAX preview level: 12
Cooldown (rounds): 3
Base cast cost: Stamina: 18
Absolución
Let the axe fall and carry out the condemnation on the target for a level-scaled burst. Hits 100 percent harder while the hunt holds. Only the release condemns: a scaffold mark alone gives no burst.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 30
Absolución
While the hunt holds, strike 80 percent harder. A condemned target is staggered for two turns, losing its armor.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 26
Absolución
Pass the sentence with a heavy blow that costs you recoil. It condemns the target for four turns at any health and begins the hunt: for five turns you deal 10 percent more damage.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
A slender blade that strikes in quick, overlapping arcs, each cut feeding into the next.
Trade-off: Small waves, given time, wear the mountain down.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
No published release techniques are available for this signature.
Every advantage is a loan: borrowed life keeps the blade standing, and one final cut spends everything it has left.
Trade-off: Unbowed advances a fixed measure of HP, never more than is already lost, and collects one and a half times the advance three turns later; the repayment cannot be cleansed and can kill. Borrowed Visage's boost carries a growing self-toll that cannot be cleansed. The release lowers its own sword guard, and Last Light Severed spends the eclipse that fuels the release techniques: three turns with every Yoizuki technique sealed and defenses capped, while the spell-resistance reroute and lowered sword guard retain their original five-turn duration. No lifesteal or second offense scaling.
Costs shown are before combat modifiers. Damage and healing also depend on the combatants and active effects.
Awakening
Strike and deal 20 percent more damage for two turns, while a growing toll eats at you for two turns and thins your sword guard. The toll cannot be cleansed.
MAX preview level: 12
Cooldown (rounds): 5
Base cast cost: Stamina: 18
Awakening
An efficient crescent slash.
MAX preview level: 12
Cooldown (rounds): 2
Base cast cost: Stamina: 16
Awakening
Strike, harder at or below half HP, and borrow life: regain a fixed measure of HP now, never more than you are missing, and repay one and a half times what you regained in three turns. The repayment cannot be cleansed and can kill you.
MAX preview level: 12
Cooldown (rounds): 4
Base cast cost: Stamina: 20
Dominion
Strike and open the eclipse for five turns: sword techniques cost a quarter less and your sword damage is checked against the target's spell-resistance effects instead of its sword-resistance effects, while your own sword guard drops and cannot be cleansed back.
MAX preview level: 15
Cooldown (rounds): 6
Base cast cost: Stamina: 40
Dominion
Spend the eclipse cost reduction on one overwhelming cut that also wounds you; the spell-resistance reroute and lowered sword guard retain their original five-turn duration. For two turns afterwards every Yoizuki technique is sealed and your defenses are capped.
MAX preview level: 15
Cooldown (rounds): 12
Base cast cost: Stamina: 30
Dominion
A dark slash that hits twice as hard while the eclipse holds.
MAX preview level: 15
Cooldown (rounds): 3
Base cast cost: Stamina: 24